02 Apr

5e whip feat

You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Didn't think of Hunters Mark, I'll look into that as well. Connect and share knowledge within a single location that is structured and easy to search. by Wizards of the Coast. You're already writing out the mechanic. When you use a whip, its damage die changes from d4 to d6. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. How can we prove that the supernatural or paranormal doesn't exist? Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. Let's stay in touch! I havent yet, but its still on the to-do list! I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. not reliant on rolling a 19 or 20 etc.). Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. If not stated then default will be damage. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. That being said, when I do I will certainly be sure to revise everything as needed. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). But I believe there is more to gain. If this were a feat for say, a greatsword, it might be a bit overtuned. Anyway, thanks for the opinion. Pathfinder Second Edition Core Rulebook. This limits them as an off-hand weapon choice whereas daggers would still be of use there. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. Illusion cantrip. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Plenty of other famous characters use whips and look slick as hell doing so. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. This site works best with JavaScript enabled. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. -Trip: Succeeds, target must Dex Save or be Prone A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. No, it was for Nicholas Cage. Thanks for taking the time to feedback on these! It holds a maximum of 3 charges of the paladinsDivine Sense ability. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. And I think I came back with something better. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Got my knowledge enhanced regarding the weapons feat and their creation. Nice work on the D&D community! First of all, it requires you to not be using your whip to restrain a creature. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Is this homebrew "Acrobatic Grappler" feat balanced? I feel like this had to have been an oversight or something. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Feats. Use coupon code DungeonSolvers10 for 10% off your order! Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Maybe I'm missing something, but it felt redundant. It embodies training, experience, and abilities beyond what a class provides. Plus one superiority die alone is a bit underwhelming. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. It's completely fine and opens up a nich. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Its a little untidy, esp. The aura extends 5 feet from you in every direction, but not through total cover. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. I am thinking pally for smites or rogue for sneak attack. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Design Notes: Theres a bit of confusion over the spear in the official rules for me. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Note that spells with range of Self and Touch are unaffected by the feat. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Do I need a thermal expansion tank if I already have a pressure tank? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. A die is expended when you use it. . Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. It just doesn't ring true to me. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. Besides DEX paladins andDEX fighters withDueling fighting style, rogues wouldn't be hindered by the small damage die either, but you'd have to pick up proficiency through multiclassing or feats. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. Hexadin should be fun, but a straight rogue would also be fun. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. Crossbow Expert 3. I may well come and finish the job over time. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. In this post I fix that using homebrew! I didn't think the specification was necessary. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Powered by WordPress & Theme by Anders Norn. Each feat offers a way to become better at something or to gain a whole new ability. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. The "+1" is just a joke with the fact that there are a lot of whip homebrew feat out there. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. Any thoughts on how I could optimize using a whip? The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. ), I dont think the additional range overpowers them. The hexblade may also be good. Rogues. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Why does Mister Mxyzptlk need to have a weakness in the comics? Let me know what you think of it if you end up using it though. The final ability you get is very situational, though could potentially be cool. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Does he make a contested check against mine? Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Mending PHB: Too situational. For a better experience, please enable JavaScript in your browser before proceeding. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. When using a whip you can make it crack at will. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. How do I convince them to let . D&D Player Bundle. A tentacle of semi-solid shadow lashes out at a target within range. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): In fact, its probably one of the cooler uses of a whip. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Dont miss the latest epic adventure by Hipsters & Dragons! HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. UPDATE. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Otherwise, I think it's a cool idea. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). STR-based Bear Totem with Sentinel, presumably? With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. The Morningstar feat looks to me like good place for the war pick to me as well. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Disarming Attack? Are monks able to substitute Dexterity for Strength when making Grapple checks? A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. Even a blind squirrel finds a nut once in awhile. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. At certain levels, your class gives you the Ability Score Improvement feature. I think it's a big improvemnt. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Thanks for the feedback! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It feels more fun. Thrust, parry, riposte, repeat every rapier fight ever! The Abyssal Whip is a powerful weapon and extremely accurate. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. I couldnt recommend this guide enough.. It may not display this or other websites correctly. Some links to stores and online shopping websites include an affiliate code. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? I say theoretically because theaction economy does come into play here. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . This is the main reason why I created the feat. the third bullet kinda stacks with the second which is not common in other feats like GWM. I should probably include that. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack.

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